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This means that the damage of a 7.62x51mm NATO is the same for all Assault Rifles (AR) and will be different for a Sniper Rifle (SR) to simulate different mechanics and also balance things. Project Armory uses classed bullet based speed and damage. This is to make sure that weapons stay balanced. Weapons in Project Armory is sorted in to different classes. Here you'll find the different weapons and bullets. Here are the weapons currently in the mod: The mod contains around 160 weapons from different time periods, movies and games. The list is not done yet and is missing many weapons. Weapons in this list below are for the future version 2.18 if you what to help out adding them contact Evul on the forum.
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dbltap441 (Programmer and Art designer).6.2.2 May i do a submod/modmod or texture pack?.6.2.1 May i use a weapon or all the weapons in my mod?.
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